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Ideas

General ideas for Intelligence Surveillance & Reconnaissance mechanics. Not necessarily good ideas!

Definitions

Intelligence

  • SIGINT
    • Detect enemy transmissions (COMINT)
      • Signals from ships to drones/missiles/other ships
      • RADAR emissions (ELINT)
    • EMCOM mode for ships
      • Cannot command missiles or drones
      • Cannot send datalink to other ships
  • Spoofing
    • Emit false signals to mislead enemy SIGINT
      • Decoy drone with a ship power radar signature
      • Flares (possibly delayed action)
      • Jamming
        • RADAR jamming
          • Somewhat directional. Narrower direction means longer range.
        • Optical jamming (lasers)
          • Completely directional, you need a perfect lock
  • Track identification
    • Tracks may initially be unidentified, with a list of possible identities that's narrowed down over time
    • Track confidence score
      • Confidence score goes down over time while not directly observed. Down very fast if it is occluded.
  • AI behaviour profiles
    • Mission briefing gives hints on enemy tactics. e.g. "this captain likes to do retrograde intercepts with guns"
  • Pre-battle prep
    • Before the battle starts, players can pick intel. e.g. from a set of 10 "cards", pick 3 intel revelations. Representing intelligence gathering efforts happening in the time leading up to the battle
    • Instead of picking, it could be a randomised part of the mission briefing, giving slightly different versions of the same mission each time you play it

Surveillance

  • Ground stations
    • Very powerful ground based radar, essentially omniscient within their LOS but cannot see over (or near) the horizon
  • IRST (Infra Red Search & Track)
    • Detect heat signatures, this gives direction but not range. Tracking position over time starts to give range estimate
  • Optical tracking
    • Direct detection
    • Occultation, requires searching an area of sky for a while
  • Surveillance zones
    • Like occultation, define a specific area (direct from ship/volume of space) to search
      • Choose between refresh rate and size - wider field is surveyed slower
  • Low observability
    • Low thrust burns (e.g. cold gas) are harder for IRST to detect and track

Reconnaissace

  • Single use surveillance drones
    • Send it on a flyby to detect enemies out of LOS
  • Narrow high intensity RADAR
    • Like surveillance zones - pick a specific direction to illuminate with high intensity RADAR
  • Constellation of microsats with passive sensors
    • Limited lifetime, short range, but wide field if deployed properly by the player
  • Large recon satellites
    • Probably deployed before the game starts, vulnerable to being shot down
  • Spectrograph
    • Long range spectrographic analysis of enemies to assess battle damage
  • Deniable operations
    • "Neutral" unarmed ships with passive sensors, or deploying observation satellites.
    • Must stay within orbital lanes expected of neutral shipping
    • Probably a war crime