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Other Games

World of Warships​

Armour penetration mechanics: https://wiki.wargaming.net/en/Ship:Armor_Penetration

  • Damage saturation: lots of damage to one area reduces damage taken (no point shooting something that's already damaged/destroyed)
  • HE shells hitting armour they can't penetrate shatter, no damage
  • AP shells arm on impact and explode shortly after, doing internal damage. Failing to penetrate, or over penetrating massively reduces damage.
  • Ricochet chance based on armour angle
    • If angle is over a certain limit, always bounce
  • Overmatch means that very large shells hitting very thin armour can't ricochet
  • Shell normalization: if there are multiple layers of armour the shell path gets bent slightly towards perpendicular every time it penetrates. This makes subsequent layers easier to penetrate.

World of Tanks​

Armour penetration mechanics: https://wiki.wargaming.net/en/Battle_Mechanics#Penetration_Mechanics

  • Many shared mechanics with world of warships:
    • Overmatch
    • Ricochet
    • Normalization
  • Effective thickness
    • Armour is treated as if it is thicker at shallow angles
  • Randomisation
    • Penetration stats are slightly randomised per hit
  • Layered armour
    • If external layers are penetrated, internal ones can be too (taking into account normalisation)
    • Shells can ricochet off internal layers, in which case they might hit the backside of external layers.