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Other Games

World of Warships

Armour penetration mechanics: https://wiki.wargaming.net/en/Ship:Armor_Penetration

  • Damage saturation: lots of damage to one area reduces damage taken (no point shooting something that's already damaged/destroyed)
  • HE shells hitting armour they can't penetrate shatter, no damage
  • AP shells arm on impact and explode shortly after, doing internal damage. Failing to penetrate, or over penetrating massively reduces damage.
  • Ricochet chance based on armour angle
    • If angle is over a certain limit, always bounce
  • Overmatch means that very large shells hitting very thin armour can't ricochet
  • Shell normalization: if there are multiple layers of armour the shell path gets bent slightly towards perpendicular every time it penetrates. This makes subsequent layers easier to penetrate.

World of Tanks

Armour penetration mechanics: https://wiki.wargaming.net/en/Battle_Mechanics#Penetration_Mechanics

  • Many shared mechanics with world of warships:
    • Overmatch
    • Ricochet
    • Normalization
  • Effective thickness
    • Armour is treated as if it is thicker at shallow angles
  • Randomisation
    • Penetration stats are slightly randomised per hit
  • Layered armour
    • If external layers are penetrated, internal ones can be too (taking into account normalisation)
    • Shells can ricochet off internal layers, in which case they might hit the backside of external layers.